Iron Galaxy is a Co-Dev studio that has partnered with many clients to help develop their games since 2008. I worked at Iron Galaxy from 2021 to 2026 until it laid off a significant amount of its developers in a harsh game industry recession.
With the nature of Co-Dev I can’t explicitly disclose most of the projects I worked on. The info on this page will be more vague to not breach anything. Reach out and I’d be happy to talk more about the work and roles I had.
Overview
5+ Projects, Unreal Engine 4 & 5
Valorant
Engine: Unreal
Responsibilities:
Scripted UI HUD
Button states, customizable behavior
Tutorial prototyping
First Time User Experience (FTUE) prototypes
Project 1
Undisclosed interactive theme park ride with Universal Studios Orlando
Responsibilities:
Managing a team of engineers to get an in-developed theme park ride successfully out of production and released to the public
Scripted UE Blueprints up to new scripting standards
Project 2
Undisclosed interactive theme park ride with Universal Studios Japan
Responsibilities:
Creatively directed a team of engineers, artists, and designers to develop a theme park ride from pre-production to release for Universal Studios
Triaged and prioritized tasking/bugs with Production and other Leads
Worked together with engineers to design tools for designers, future content implementation, and on-site tuning
Tuned gameplay systems, cameras, and character pathing & population
Project 3
Undisclosed game project
Engine: Unreal5
Responsibilities:
Level Design, Mission Scripting
NPC pathing, scripting behaviors
Logic Driver finite state machines
More details to come.