Iron Galaxy is a Co-Dev studio that has partnered with many clients to help develop their games since 2008.
With the nature of Co-Dev I can’t explicitly disclose most of the projects I worked on. The info on this page will be more vague than others to not breach anything. Reach out and I’d be happy to talk more about the work and roles I had.
Valorant
Technical Game Designer
Engine/Framework: Unreal4
Studio: Riot, Iron Galaxy
UI HUID Design for Customizable Controls & Layout
Designed and scripted tutorial flow iterations for new platforms/controls
UE4 Blueprints, Widgets, DataTables, etc
Project 1
Technical Game Designer
Engine/Framework: Unreal4, Unreal5
Studio: Universal Studios Orlando, Iron Galaxy
Scripted UE Blueprints up to new scripting standards
Managing a team of engineers to get an in-developed theme park ride successfully out of production and released to the public
Worked together with multiple teams/studios to triage and prioritize tasks and bugs in JIRA to the dev team
Project 2
Lead Game Designer
Engine/Framework: Unreal5
Studio: Universal Studios Japan, Iron Galaxy
Creatively directed a team of engineers, artists, and designers to develop a theme park ride from pre-production to release for Universal Studios Osaka
Triaged and prioritized tasking/bugs with Production and other Leads
Worked together with engineers to design tools for designers, future content implementation, and on-site tuning
Tuned gameplay systems, cameras, and character pathing & population
Conducted playtests with hundreds of testers, tuned off of recordings & analytical data
Guest reviews & mobile app usage increased from 8% to 40%+