Iron Galaxy is a Co-Dev studio that has partnered with many clients to help develop their games since 2008.

With the nature of Co-Dev I can’t explicitly disclose most of the projects I worked on. The info on this page will be more vague than others to not breach anything. Reach out and I’d be happy to talk more about the work and roles I had.


Valorant

Technical Game Designer

Engine/Framework: Unreal4

Studio: Riot, Iron Galaxy

  • UI HUID Design for Customizable Controls & Layout

  • Designed and scripted tutorial flow iterations for new platforms/controls

  • UE4 Blueprints, Widgets, DataTables, etc


Project 1

Technical Game Designer

Engine/Framework: Unreal4, Unreal5

Studio: Universal Studios Orlando, Iron Galaxy

  • Scripted UE Blueprints up to new scripting standards

  • Managing a team of engineers to get an in-developed theme park ride successfully out of production and released to the public

  • Worked together with multiple teams/studios to triage and prioritize tasks and bugs in JIRA to the dev team

Project 2

Lead Game Designer

Engine/Framework: Unreal5

Studio: Universal Studios Japan, Iron Galaxy

  • Creatively directed a team of engineers, artists, and designers to develop a theme park ride from pre-production to release for Universal Studios Osaka

  • Triaged and prioritized tasking/bugs with Production and other Leads

  • Worked together with engineers to design tools for designers, future content implementation, and on-site tuning

  • Tuned gameplay systems, cameras, and character pathing & population

  • Conducted playtests with hundreds of testers, tuned off of recordings & analytical data

  • Guest reviews & mobile app usage increased from 8% to 40%+