Iron Galaxy is a Co-Dev studio that has partnered with many clients to help develop their games since 2008. I worked at Iron Galaxy from 2021 to 2026 until it laid off a significant amount of its developers in a harsh game industry recession.

With the nature of Co-Dev I can’t explicitly disclose most of the projects I worked on. The info on this page will be more vague to not breach anything. Reach out and I’d be happy to talk more about the work and roles I had.

Overview

  • 5+ Projects, Unreal Engine 4 & 5

  • Valorant

    • Engine: Unreal

    • Responsibilities:

      • Scripted UI HUD

        • Button states, customizable behavior

      • Tutorial prototyping

        • First Time User Experience (FTUE) prototypes

  • Project 1

    • Undisclosed interactive theme park ride with Universal Studios Orlando

    • Responsibilities:

      • Managing a team of engineers to get an in-developed theme park ride successfully out of production and released to the public

      • Scripted UE Blueprints up to new scripting standards

  • Project 2

    • Undisclosed interactive theme park ride with Universal Studios Japan

    • Responsibilities:

      • Creatively directed a team of engineers, artists, and designers to develop a theme park ride from pre-production to release for Universal Studios

      • Triaged and prioritized tasking/bugs with Production and other Leads

      • Worked together with engineers to design tools for designers, future content implementation, and on-site tuning

      • Tuned gameplay systems, cameras, and character pathing & population

  • Project 3

    • Undisclosed game project

    • Engine: Unreal5

    • Responsibilities:

      • Level Design, Mission Scripting

      • NPC pathing, scripting behaviors

      • Logic Driver finite state machines

      • More details to come.