Level Designer

Engine/Framework: Unreal 3

Platform: Xbox 360

Studio: n-Space

Halo Mega Bloks was the first project I worked on at n-Space. Since it got canceled, I obviously can't and won't be talking about my specific role on the game. Check out Andrew Borman's video on the project, it's a good watch. Reminds me of all those fun late nights!

Gamespot and many other outlets covered Borman's information dumps.